10th Anniversary Community Q&A Answers

HENTAI HEROES
- Love Raids “Golden Raid” slot that always features a girl the player doesn’t own, refreshing every 24-48h?
We like this idea, honestly it’s not a bad one at all! The catch: it requires a new “per player” mechanic, so it’s a real feature to code, not a quick switch. It goes in the ideas box for our QoL reflection > no promise on timing, but it’s noted π
- Older girl videos obtainable again? Could Love Raids become a way to earn them?
No current plans today. BUT > if it’s confirmed that a lot of you want this, we can figure out a way to make a revival for these videos. Consider this Q&A part of the confirmation process π Tell us.
- Midara protagonists in Hentai Heroes or Gay Harem?
Nothing planned right now. But the Haremverse loves connecting its worlds, and the doors between our universes keep opening. Never say never π
- Sweep option for Labyrinth Floors 4 and 5?
Yes! We’re considering it right now. It was one of the top requested QoL improvements in the survey > and top requested means top of our attention.
- Upcoming gameplay features or QoL improvements? Any from the QoL survey?
1,793 of you answered the QoL survey, and your top asks were crystal clear > higher Champion drop rates, a skip-battle button, a better villain selector, an in-game event calendar, Labyrinth speed-up. We’re considering all the top voted improvements. Reality check: some are way easier than others, so we’ll focus on “easy but effective” first. Already shipped: Raids Champion drop rate raised by 50%, and loading times on large harems are fixed.
- Will the Bunny Who storyline return, or is that chapter closed for good?
That chapter isn’t closed for good > we loved it too. Right now the writing energy goes into finishing the elemental arc and preparing what comes next, with a return to the more parodic, goofy spirit of early HH. In that spirit, beloved things can find their way back π No promise, but no funeral either.
- Will the main story end when MC gets all 8 elements and beats the final boss?
No! The elemental arc concludes over the next few worlds > the hero faces Liberti, and that story gets its ending. But the end of the arc is not the end of HH. After it, we open something new, going back to what made HH HH in the first place: more parodic, goofier, sexier. We’re writing enough story to carry HH for another 10 years.
- Return of the Kickstarter Mythic? Old Patreon exclusives?
Honest answer: it’s delicate. Those were promised as exclusives to the people who supported us, and we take that promise seriously. What we can say: this anniversary shows our direction > long-locked characters becoming obtainable again where we can do it fairly. For Kickstarter and Patreon exclusives specifically, if we ever find a way, it will be one that respects the original backers first.
- Extended pool in Mythic Pachinko with all 3β girls?
Mythic Pachinko already includes the Epic Pachinko girls and the Classic event girls. Adding girls from other sources (like PoV) is a real question > we’re not sure it’s the right move, because Love Raids are already helping revive those. If there’s a specific pool you’re missing, tell us which one!
HAREMVERSE & GENERAL
- In HPH, will girls be fully nude in final Harem poses, or reuse PSH artwork?
It depends on the girl π We’re putting great attention to detail, and for the most important girls we’re improving on the PSH version, not just reusing it. HPH gets its own look > semi-realistic with a fantasy feel, close to Webtoons. We spent two months on Angela alone to get it right.
- More crossover events or characters between Haremverse games?
We love crossovers, and the bigger answer is coming: Amilova Home will let you sync your collections between compatible games. Collections, not progressions. That’s the foundation > once your collection travels with you, a lot more crossover magic becomes possible.
- Will Sara Jay, Niki Benz and other licensed characters appear in HPH?
It’s possible! As long as we have the rights, the sky is the limit π
- Display the number of girl fragments owned directly in Mythic Pachinko?
Yes, it’s possible > it’s a small QoL project and it’s already added to our QoL 2026 doc. Good suggestion!
- Increase fragments from permanent World girls?
If the question is higher drop rates > we don’t think it’s necessary right now. The rates are set where we believe they’re fair for permanent girls.
- Second Penta Drill reward tier more accessible for natural regen players?
We hear the wish, but honestly the Penta Drill pass is already a lot cheaper than a PoV or Mega Event pass. We think the price is fair for what it gives.
- Will the Pantheon receive new floors?
Yes, at least some new floors will come. But to be transparent: we’re not planning a big expansion with lots of extra content there.
- Plans to update or refresh Champions?
Not at the moment. Our energy is focused on bigger priorities right now > and you’ll see where π
- New resources through Places of Power?
It’s possible! Tell us which resources you’d like to see there > that helps us evaluate it concretely.
- Orgy Days with multiple girls on the same villain?
Not at the moment. Interesting fact from your feedback: a lot of players actually prefer target farming one specific villain for one specific girl. Multiple girls on the same villain would work against that.
- Will the redesign of the original adventure worlds continue?
Yes, that’s the spirit of our whole strategy for the coming years: polish and upgrade what exists, bring it to the best possible level, rather than stacking new systems on top. The upgrade work on the older worlds continues as part of that.
- Is one story chapter per month here to stay?
Better than here to stay > for HH we’re committing to two quests per month, every two weeks. That’s the pace we intend to hold. And we’re working to bring the other games to a solid, reliable rhythm too.
- Unlock girls at 90+ fragments instead of waiting for a revival?
That was partially the goal of the SM event and its Market. We know the limit: the offer for the exact girl you want to complete doesn’t come often enough. Improving that “so close, yet so far” feeling is on our radar.
- Why is Double Date only once per quarter?
Double Date is very rewarding, and that’s exactly why we keep it rare > we want it to stay exclusive and special. Once per quarter is a choice, not an oversight π
- Extending social aspects, direct communication between players in-game?
Not currently in the plans. It would be nice, but there are legal aspects around moderations that will be a real headache. For now, we leave it to Discord, which is doing a great job connecting players!
GAY HAREM
- Could Michiru and Sidney become obtainable again?
YES! Best answer of this Q&A to give π Michiru and Sidney are coming back in the Anniversary event starting July 26, and they’re becoming obtainable through Epic Pachinko. Gone since 2022, asked about constantly > back for the 10 years.
- How successful has Penta Drill been? What metrics? Further Mega Event integration?
From our side, a decent success > good player activity AND good revenue, and we always look for that mix of both. Next step: we’re reviewing exactly how it should integrate further into Mega Events.
- World Boss Trial participation and improvement plans?
Honest one: participation is okay, but we see that a portion of the player base genuinely dislikes this type of event. In the HH QoL survey it even came out as the least-loved event by a distance. We heard it clearly > we’re looking at improving it across all games, and we’re open to your suggestions.
- How do the teams feel about the newer Mega Event formats?
The recent changes are good overall, but some formats are perceived and perform better than others. We keep monitoring and we’ll keep improving > this one is a permanent work in progress.
COMIX HAREM
- Cross-platform play between .com, Nutaku, and future platforms like Steam?
We’ve explored it, here’s where we stand: accounts stay separate between .com, Nutaku and future platforms, including Steam (and yes, Steam remains on the table). BUT shared features and shared events are something we’re actively exploring rather than dismissing. Amilova Home > syncing your collections between games > is the first concrete brick of that vision.
- What’s coming for CxH? Back to a full schedule?
Yes, that’s the general mindset: more quests, more content, and we want CxH back at full schedule. Here’s the real story of how we get there. Historically, production started from a writer: the writer gets an idea, hands it to an illustrator, then animator, color, everybody in between. It worked beautifully ten years ago when it was a duo with a near-instant connection between writer and illustrator. But as the team grew, that connection stretched > loops, people in the middle > and something fast became slow, expensive, a bit bureaucratic.
So we’re inverting the system: production starts from the illustration, and writers write from that. The team loves it > it gives real agency to the illustrators, who bring their own ideas and scenarios. We’re testing new methods, filters, AI, software along the way. We’re really on it, and we hope to show you results in a week or two. But we’re in the middle of the experiments > so before we’ve actually won this battle, let’s not celebrate. When we commit, it will be for real.
GAY PORNSTAR HAREM
- Will the Limited Story Event return? Licensing or video-sharing challenges?
We want it back. Weβre currently talking with Falcon one of our top partners, they want it to continue and event to develop further our partnership. We started reconnecting with them last week. Tbh there was a misunderstanding, we thought they were ghosting us, but it was an email-in-spam issue, they also were thinking we were ghosting them. Silly situation, solved now. When we have a definitive date, you get it straight.
- More skins for 5β Legendary and Mythic guys?
Yes, that’s the direction. And there’s a bigger unlock behind it: for everything related to the picture games (PSH, GPSH, TPSH), we’re training people in the team on new AI tools and software, and everything we’re learning for HPH will be ported to these games. One concrete example: our licensed catalogue of 8,000+ DVDs included a lot of gay content, and when we checked it, most of it was unusable > old VHS-to-DVD transfers, terrible resolution. Content we own and could never use. Today’s AI upscaling tools may finally unlock it. We’re experimenting, so give us some time > but that means more skins, better quality, from content we already have.
- Do Discord suggestions still influence character selection? More community-requested Mythic Days?
Yes > for GPSH and for ANY game, it absolutely does. Give us more feedback, it’s genuinely used. And we’re exploring how to do more with Discord and polls… you’ll see π
- Second or third skins for existing characters?
Part of the plan. And the beauty with the new tools: we might not always depend on the original pictures, so we can do really cool stuff without always begging for source material. We’ll keep you updated.
PORNSTAR HAREM
- Results from the survey on story?
Yes! Over 440 of you voted, thank you so much. Here’s what we learned, and a confession that comes with it. A big part of you is very okay with the goofy small stories and simple arcs. Another part wants something bigger > a real meta story. And while we were rebuilding the PSH story bible, we realized it ourselves: we had laid all the groundwork for meta arcs, the tournament, the angels, the hero’s rival… and we never actually developed them.
So the plan is both, like a good series: a season of episodes where each one stands alone, with a meta story running underneath. The bible is now built, the team did a really good job, and we found the writers to carry it forward (fun fact: I only wrote the first four worlds myself). Give us some time > it’s in the plan. Really in the plan.
STUDIO & FUTURE
- Looking back over 10 years, proudest achievement?
That we started from zero > actually from below zero > and managed to experiment for ten years with our own money. Well, with players’ money, YOUR support. And through it all, we kept it a family business: a small private company that doesn’t depend on bigger people telling us what to do. I’m sure we’ve been disappointing many times, and I apologize for that. But I don’t think we’ve ever betrayed who we are and who we always wanted to be. We’re still true to ourselves, and I don’t want that to change.
And one more thing: many of you in this community have been here for years, and I’m closer to some of you than to many people in my own family. That’s the reality of a small community. For those who know me a little: I dedicate my entire life to this game and this crazy dream. That won’t change. Thank you.
- Biggest challenge the studio has overcome?
Surviving the post-COVID madness. At some point our team was two times bigger than today. We had ambitions and dreams, but not enough experience and mastery to control the wilderness of those dreams. We grew too fast > too many juniors, not enough people who knew what they were doing. The big groups lived the same thing at 10,000 hires; we lived it at 40. It was very difficult, honestly, and we’re still far from easy zones.
I made a lot of mistakes as a CEO. I hope I have a bit more maturity now, and that next time, with the new challenges coming, we won’t mess it up. I’m very excited by what’s next > but let’s not think only about what’s next. We’re still in the present, and the present is a challenge in itself.
- Which feature or project exceeded expectations the most?
HH itself, honestly > at the time I was so burnt out, after years of everything failing, that I put the bar very, very low. So it surprised me completely.
But the mature answer is PSH. Collecting pornstars was my first initial idea back in 2016. The road was insane: rights negotiations that were a nightmare, partners demanding half the revenue, tests with real actresses on green screens (so complicated, so expensive), an illustrated sci-fi version with a Blade Runner-meets-Demolition Man scenario (cool script, horrible tests). The blocker was always: it’s a different actor every time, how do you make it one game? When we found the goofy answer > the shapeshifting, the fairy > it clicked. And it worked beyond anything I expected. I’m so proud of this game. Thank you for supporting it.
- Where do you see the Haremverse in 5 to 10 years?
As a multiverse. I’ve always been frustrated that store limitations and censorship stop us from expanding. So the dream is many games sharing the story AND the characters > cameos across games > and not necessarily all 18+. I’ve always believed HH is hentai, yes, but it’s also comical, and these characters can be developed further. I have a crazy scenario for a mainstream version of HH, and I think we will do it π And one day, our characters inside the Apple Store and Google Play, playable a bit everywhere.
- Future of SFW games after the recent content cuts?
Bright and shiny! And let’s be precise: the content “cuts” are not cuts, they’re pauses. For years we produced non-stop, most of the time with success, but sometimes without the necessary quality in art and story. At some point we were producing in automatic mode. So we paused, to reflect on the story, process and quality. (MangaRPG’s story, honestly, is not our best > we need something better there, and we will find it. The concept is cool and the characters are appreciated; the story must match.)
MangaRPG and Amour Agent are being presented at Gamescom in Cologne this August, in case you doubt our motivation π
The plan: for 10 years we built our games on “Core V1” > a browser engine, landscape mode. Perfect on desktop, awkward on mobile (it asks you to turn your screen). Our new engine “Core V2” takes everything you know from Core V1 in gameplay, but adapts it to a portrait, mobile-first experience. It’s different from the Midara engine, which is coded on another base. Core V2 debuts with HPH, then comes to our other games. MRPG will have both a Core V1 and a Core V2 version, in a format that can become a real app: web, Apple Store, Google Play. That’s where we find more players.
And your account? That’s Amilova Home: sync your collections between games. Collections, not progressions. This was non-negotiable for me > every time you’ve spent money in one of our games, your collection is transferred (Hentai Clicker, MB into Midara). Nobody gets left behind.
- Can players expect entirely new games or genres?
Depends what you call entirely new π HPH brings a lot of new concepts: chat with the girls, touching, dates > on top of the leagues and seasons you know and like. Midara is becoming more tactical as a video game. Now, match-3 or FPS? Honestly no > I don’t want us to start something where we’re not experts. We learned that lesson with Hentai Clicker: we didn’t know Unity or clicker games well enough, and it wasn’t a success.
But there IS one thing I dream of trying, if I get the budget someday: VR. Imagine the intimacy experience > talking with your girl, dates, touching > and then you put on a headset and she’s there. I have to try more stuff, but that’s the direction I want to explore.
- Future games connected to the Haremverse, or new universes?
Both, honestly. If we can keep things in the Haremverse, great > but it will depend. Amour Agent, for example, is not connected to the Haremverse, and we have new concepts that might not be either. Here’s a secret about artists: some are thrilled to draw inside the precious Haremverse, and some want their own style and their own world > and sometimes an artist is SO good that you want to build a game around their style. So: expect the Haremverse to keep growing, AND new brands around it.
- How is AI changing the way the studio creates games and art?
It’s deep, but not the way people think. There’s no magic prompt where you say “make me a waifu” and boom, Mythic girl done. What’s changing is how we collaborate, and how many people stand between an idea and the result. A Mythic girl historically took 8 to 10 people; maybe now it’s 7. An Epic girl took 6; maybe now it’s 2. The roles that disappear are the ones about controlling quality and connecting people > now people connect directly.
AI doesn’t write our stories. People have tried; it writes stories you don’t want to read. But it fact-checks: when we rebuilt the PSH bible, AI compared the new files against the old ones and caught the stupid mistakes. Proofreading, quality checking, simple animations > it removes the grinding tasks so the team can focus on the really cool things.
Our animators were scared > “you can animate without me, where’s my job?” The honest answer: the quality level we did before is now automated, so now we aim HIGHER. We’re still far from the best Japanese studios, and AI is helping us bridge that gap. It also makes new things possible: videos of the girls talking to you directly, voices, more interactive stories > things that were out of reach a year ago. It’s not easy. But it’s within our reach now.
- One thing you’ve always wanted to add but haven’t built yet?
Voices. Really, voices. It’s the touch of sensuality that makes a girl feel more real > it’s always what I wanted. Full honesty: we ran voice tests on the HPH Discord beta and they were super cringe, so we’re NOT shipping that. We’re changing tools, and I believe we’ll end up with something cool. Voices ship when they feel right, not before.
- One small teaser about what’s coming next?
Just one? OK π In August, every game gets its own letter, built with each game’s art director > where YOUR game’s story, art and content are going. The 10-year letter was the studio picture; you asked “does MY game continue?” > that deserves a real answer, per game. Inside those letters: some headlines that will make a lot of you very happy. And meanwhile… the girls have started to talk π
The Kinkoid Team
